Wednesday, 28 September 2011

Turn Eleven

Submit the details of your teams completed challenge - including a link to the book's page (and pictures if you want) - to Vekiki's email (Don't PM please).
Submissions deadline: 21.00 GMT (that's 9 PM, London time) on Sunday 9th October
Next turn will be announced on Monday 10th October
Refresh on how to play  here
chatter about the turn in the forums

Battleship - dice roll 5

Boot - dice roll 8
planes & trains

Iron - dice roll 7
statues & monuments

Cannon - dice roll 10
city centre
+ passing go
+ collect the light blues

Moneybags - dice roll 7
+ collect the yellows

Racecar - dice roll 3
statues & monuments
+ collect the greens

Scottie dogs - dice roll 7
+ passing go

Thimbles - dice roll 2
museums & galleries
+ collect the yellows

Tophat - dice roll 7
+ passing go
+ collect the browns

Train - dice roll 7
+ passing go

Wheelbarrows - dice roll 11
community bookshelf

Wolf - dice roll 6

Ten Again...

Moneybag's book tree
Scottie Dogs find out all about the Hotel World, whilst Team Cannon went to stay in the crooked house hotel, and took a spirit level to check how wonky Bally's bed was. Unable to sleep, they stepped out into the dark blue night to watch some fireworks and release The Light Fantastic - they saw this book get picked up... but no journal entry so far :(

AHH! Spiders!
Team Boot are very brave - this week they went on a lunch date with One Dangerous Lady at the Black Widow Cafe... and it seems they survived. Team Iron also headed to a local cafe this turn, taking Joseph Andrews with them, where they celebrated their catch and new bookcrosser (who wants to know if he can have a bonus point)! Meanwhile, The Thimbles settled down to a cup of chai in Kolkata's most popular 'adda' spot.

Trains playing musical statues
Battleships are cheering along (whoever he may be?) by releasing Go Huckle Go in front of a Go Maine sign. Gamehost has a theory that Huckle is Bally's alter-ego (like Clark and Superman) and Battleships want him to run so fast he kicks up a sandstorm. Team Train going no where fast - they're frozen in time and standing statue still

Wet Wolves
Team Moneybag agree with  the Wheelbarrows; Oranges are not the only kind of fruit

Team Racecar leave jewels in the tower of London, whereas Team Wolf have fun playing with sandcastles (gamehost is very proud that she resisted the temptation to make jokes about what dogs normally do in sandpits....)
Hmm... tea!

Top hats are tipped to uncommon heroines and one extrodinary hero

Team Wheelbarrow take a global approach to the concept of high, with a release in the Svalbard (Norway), the northern-most large town.

Bonus Points:
Team Iron, a point to give to their AF sign up
Team Wheelbarrow for their latitude attitude

Not-Ten-gham and Nonsense

Turn Ten's Nottingham Uncon celebratory releases, starting as far away from central England as we can and working inwards;

Team Thimble are not a very good shot - their arrow goes astray and ends up 4371 miles away in Sherwood, Miami, Florida... no wonder Robin never got the warning to go and Hide

From 4367 miles away Team Iron celebrate Nottingham's exports of lace and Hollywood versions of history (most notably Disney's Foxy Robin Hood)

3768 miles away from Nottingham ought to be far enough away for an Outlaw to hide from the Cannon-fire, right? Good job there's still a Robin Hood Inn Sherwood!*

Team Battleship are sailing 3117 miles away from Nottingham Castle, but still manage to find a Castle kitchen

814 miles from Not-effing-ham, Team Boot can be seen celebrating Kosher Cookery

A Train journey of 257 miles is a long way... Robin hides in the bushes so as not to be caught en-route 

Team Racecar are not used to pedal-power, so cannot manage to cycle the 108 miles to Nottingham in honour of the area's Raleighs, but release a copy of  The White Woman on the Green Bicycle anyway

63 miles away, in the Robin Hood Pub, a Scottie Dog wants to Play Dead 

Somewhere in the city, Robin Hood is hiding away all the Moneybags he stole from King John... let's hope he doesn't find them

At the very centre of the bookcrossing shrine, Goddess of Game is drunk and getting stroppy - 'Don't You Know Who I Am?' she asks; 'I demand a sacrifice to appease my ire!'. None of the other Bookcrossers know what she is on about, but fortunately Team Wolf are on hand to make wild releases right in her lap...
GoG is normally much more attractive than this (hopefully)
... and so, the wrath of GoG abated, the game continues

Nottingham Bonus Release Bonus Points go to:
Scottie-Dogs, for awesome crafting skills
Team Wolf for sacrificial releases and assorted bribery (namely cigarettes, alcohol and toy frogs)
And Team Boot, because I don't care what you all think that was effing hilarious 

*oh dear... the puns are getting worse... sorry.

Monday, 12 September 2011

Turn Ten

Submit the details of your teams completed challenge - including a link to the book's page (and pictures if you want) - to Vekiki's email (Don't PM please).
Submissions deadline: 21.00 GMT (that's 9 PM, London time) on Tuesday 27th September
Next turn will be announced on Wednesday 28th September
Refresh on how to play  here
chatter about the turn in the forums

Turn Ten is uber-long because gamehost will be at the UK Unconvention and then taking the opportunity to visit her folks whilst in the area.
*** All teams are invited to celebrate by releasing an extra 'Nottingham' themed book this turn!
(Hints; Nottingham is most known for Robin Hood, lace making and it's castle. Wikipedia is your friend for this challenge!) ***

Dice roll: 4
Ships in harbour - better head to market to stock up on supplies
Plus you passed go! Make a celebratory release

Dice Roll: 4
Chance Card: High and low challenge - make two releases with a huge height difference

Cannon & Scottie-dogs
Dice Roll: 6 & 7
Bally's going to the Uncon too... he needs soemwhere to stay the night
Team Cannon: make a dark blue release to collect the set!

Iron, Boot & Thimbles
Dice Roll: 11, 5 & 3
is there room for you all at the cafe table?

Wolf & Racecar
Dice Roll: 12 & 10
there's just enough of summer left for you to build a sandcastle!

Dice roll: 9
Chance card; girls are just as good as boys (maybe even better) - prove it with a heros and heroines double release

Dice Roll: 5
Bally's not very good at standing still - maybe you can teach him with  game of musical statues?

Dice Roll: 7
Tree of Knowledge, Tree of Life, Tree of Ballycumber!

Nine[ty] Nine Luft'ball[y]'ons

Bally on show
Team Train ensured that Bally was most certainly not Behind the Scenes at the Museum - he was right out front, on his own plinth and everything!

More works of art come in the form of this week's colourful releases;  Thimbles see red with two terrifying releases (Trail of the Dead and Dead Watch), Wheelbarrow demonstrate that Oranges Are Not the Only Fruit, Team train are as yellow as Bally himself, and Team battleship are midnight blue with Bally as their Man in the Dark.

Team battleship release a copy of  The Amusement Park Mystery in an amusement park (obviously) whilst Scottie-Dogs have no time for play, they are busy with the start of term and Mr Majeika And The School Book Week.  

Team Wolf continue there good luck with another catch and AF sign up from their latest release, left in one of the official German booktrees (more info on these here, for German speakers). Meanwhile, Team wheelbarrow opt for a more Earth-bound OBCZ. 

Team Iron prove that Bally is a golly good sport (what-ho) with a PG Wodehouse release to would make Bertie proud. Bertie would also approve of the Top Hats, being very stylish on Clotilde's Edible Adventures in Paris

looks like they weren't the only peckish ones - Team Boot need new notches in their belt after having Sandwichs in salt Lake City, tapas in Spain, and going out for a posh dinner in Holland... all at the same time! phew! 
After all that nosh, Moneybags decided that Bally was looking a bit it of shape and ought to work on his Body a little bit, so sent him to do a power-workout at the gym. Bally did not like this, he tells me that he much prefers power naps.

Oh - and before I go, I must warn you all that the Cannons are clearly trying to intimidate members of the other teams by sending them scary parcels... full of eye balls and monsters (with the occasional book thrown in, of course). If you receive one of these threatening packages, please do not be concerned - I have been assured that the cannons are in fact harmless.

This weeks bonus points go to...
Moneybag for original thinking
Trains for providing Bally a platform to show off
Wheelbarrows for persuading a tree to grow books